Lifting fog from an image #1


Wow, here it is! The first playable(somewhat) prototype of Bishop's Burden. All three of us been working on very different things so for the first devlog, I'll be showcasing what I was able to put together in a few days. But before I continue, I encourage you to play the current build just so we both are on the same page. Don't worry, I'll be here waiting for you!

You're done? Great! Thank you so much! It would be really appreciated if you shared your thoughts with us too.
For this build specifically, we're curious about:
 - Were you able to figure out the hidden image?
 - Approximately, how many words were you able to clear?
 - Approximately, how many words took you to clear your first fog section?

We're always happy to hear what you think about the game and what could be improved upon. 
Alright, let's talk about the design process for this build. 

Our goal with this prototype was to capture the exhilarating feeling of clearing a section of the image with a word you came up with. The objective was to reveal the hidden image by typing words into the input bar. You don't know what you're looking for, and if you don’t recognize the underlying image, we don’t provide any additional information to help you figure it out(for now). You either know the image and try clearing it, or you’re completely in the dark. This limitation comes from the barebones nature of this build. Understandably, this might have caused some frustration or confusion. But don’t worry, we are not done yet! 

Next steps
Now imagine someone giving you hints or facts about the words you clear, allowing you to learn about the image as you uncover it. This would hopefully create a snowball effect of learning and discovery. Which better represent our vision for the gameplay of the final game!

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Find out more about us form our website: https://www.spaghettisoftware.io/
Stay safe, cheers!
- Doruk

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